Zombitsu Gets New Weapons


While work has been continuous on Zombitsu I’ve been a little slack being vocal about what we’ve been up to. Out last update v1.5.0 brought double the level content including new secret areas, mega jump platforms and moving raft platforms for lava and water too… So how do we top that? …

Update v1.4.0 – Zombitsu Gets Cross-Platform Leaderboards!


We’ve been hard at work since our last Zombitsu update and have developed a completely new scoring system and added a cross-platform leaderboard to compliment it. The new scoring system is points based instead of kills based (though we still keep track of your kills), firstly this means that if you …

Update v1.3.0 – The Zombies Are Fighting Back!


So we’ve been hard at work over the holiday period to bring you the biggest update to date… This update covers a number of areas such as UI, power-ups and most importantly combat! Combat Combat has been the main focus of Zombitsu from the start and we always envisaged our zombies fighting …

The Zombitsu Apocalypse Begins!


Zombitsu Icon Today we are VERY proud to announce that after almost two years of hard work, thousands of zombie kills and lots of late nights that Zombitsu is finally READY!!! Get it for Android here or iOS here and let the Zombitsu apocalypse begin!

Zombitsu Finally Gets an Icon


Zombitsu Icon Ok, so I’ve been a wee bit slack in getting an icon sorted for Zombitsu… The game has been in development since March last year and since then all it has had is the bog standard Unity icon, and with just weeks to go in the project I thought I’d …

Hiro Final Concept


Hiro Colored Final So in the last concept post I showed a number of colored variants of Hiro. We decided to go with variant 2 for a number of reasons, but the bigest one was it contrasted very well against the level backdrops we planned and the mix of white/purple just worked! This is how …

PaxAus 2013 Postmortem


PaxAus Icon Rounded So the lead up to PaxAus for us was incredibly fun and kept us on our toes with three weeks of 10-12 hour days. And I’d do it all again in a heartbeat! So the night before Pax, Troy and decided it would be a good idea to give our Zombitsu …

Zombitsu at PaxAus and More Concept Art


Hiro Color Concepts Yup, that’s right. If you were lucky enough to secure a ticket to PaxAus this year then you will have a chance to come and see Zombitsu in action. We will be located in the ANZ Indie section and would love to hear your thoughts on our game!   Following up on …

Zombitsu is coming!


Hiro Concepts Things have been pretty quite here on the Ruma Mill and there is one big reason why, Zombitsu. What is Zombitsu? Well it’s our latest title that we’ve had in development for almost 18 months now and is completely unlike anything we’ve ever done before. Over the coming weeks we will be …

Super Flick hits Google Play


Google Play Icon Well it’s been some time since we spread some blog love on our website… So I thought it would be a good time to give an update on what we’ve been up to! Yup, thats right… Super Flick has now been ported over to Android and you can grab it on …
 
 
 
 
 
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