Posted by Luke Kellett on August 14, 2014
While work has been continuous on Zombitsu I’ve been a little slack being vocal about what we’ve been up to. Out last update v1.5.0 brought double the level content including new secret areas, mega jump platforms and moving raft platforms for lava and water too… So how do we top that? …
Posted by Luke Kellett on March 3, 2014
We’ve been hard at work since our last Zombitsu update and have developed a completely new scoring system and added a cross-platform leaderboard to compliment it.
The new scoring system is points based instead of kills based (though we still keep track of your kills), firstly this means that if you …
Posted by Luke Kellett on January 8, 2014
So we’ve been hard at work over the holiday period to bring you the biggest update to date… This update covers a number of areas such as UI, power-ups and most importantly combat!
Combat has been the main focus of Zombitsu from the start and we always envisaged our zombies fighting …
Posted by Luke Kellett on November 7, 2013
Today we are VERY proud to announce that after almost two years of hard work, thousands of zombie kills and lots of late nights that Zombitsu is finally READY!!!
Get it for Android here or iOS here and let the Zombitsu apocalypse begin!
Posted by Luke Kellett on August 16, 2013
Ok, so I’ve been a wee bit slack in getting an icon sorted for Zombitsu… The game has been in development since March last year and since then all it has had is the bog standard Unity icon, and with just weeks to go in the project I thought I’d …
Posted by Luke Kellett on August 3, 2013
So in the last concept post I showed a number of colored variants of Hiro. We decided to go with variant 2 for a number of reasons, but the bigest one was it contrasted very well against the level backdrops we planned and the mix of white/purple just worked!
This is how …
Posted by Luke Kellett on July 24, 2013
So the lead up to PaxAus for us was incredibly fun and kept us on our toes with three weeks of 10-12 hour days. And I’d do it all again in a heartbeat!
So the night before Pax, Troy and decided it would be a good idea to give our Zombitsu …
Posted by Luke Kellett on July 15, 2013
Yup, that’s right. If you were lucky enough to secure a ticket to PaxAus this year then you will have a chance to come and see Zombitsu in action. We will be located in the ANZ Indie section and would love to hear your thoughts on our game!
Following up on …
Posted by Luke Kellett on July 10, 2013
Things have been pretty quite here on the Ruma Mill and there is one big reason why, Zombitsu.
What is Zombitsu? Well it’s our latest title that we’ve had in development for almost 18 months now and is completely unlike anything we’ve ever done before.
Over the coming weeks we will be …
Posted by Luke Kellett on June 20, 2013
Well it’s been some time since we spread some blog love on our website… So I thought it would be a good time to give an update on what we’ve been up to!
Yup, thats right… Super Flick has now been ported over to Android and you can grab it on …